V0.05.2(.2 edit)


2EDIT: Fixed slime boss status not being removed when struggling

Fixed boss slime not unlocking teleporter

Increased starting mp by 10

Fixed fuck stone giving items every time

Fixed the rena not appearing at the start of a battle in the flesh zone

Fixed the lust meter dissappearing at certain levels. turns out that was just my dumbass not reducing the size of those two images so they were in fact showing, they were just off screen because they were twice the size of it.  it was not a coding issue like i thought.

lust meter now constantly shows, this will be necessary to include when i add events that raise or lower lust and play off of it outside of battle 

EDIT: i forgot the most important rule, dont rename shit. so this episode of "whats going to break the game" has concluded. hopefully.

Implemented two new mobs in the flesh zone as well as a little treat with an easy puzzle/riddle/ whatever youd call it. Its text only atm, might make a scene for it, who knows.

Starfish attack and tease skill nerfed

turned down the frequency of starfish trying to inhabit your body so you dont get full on the first turn

probably

implemented starfish specific attack provided you allow one to smooch you for long enough

Added item drop and crafting for item to deal with sleep status from the starfish, requires hp potion

Seemingly implemented 3 moves to remove the parasite attached to the 3 body parts respectively, i did it while dead tired so im sure something will break

finally got around to doing some icons for states and skills

Modified the window border a bit, might redo it entirely at some point, not sure

Hopefully fixed an issue with some mobs either dying off trying to attach to a space that is not available or attaching to two spaces at once

Added corruption skill for flesh zone

Various other things i cant remember to put down.

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Comments

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(+1)

This is a great update! The direction the game's going in both in gameplay and art style-wise is good.

If you don't mind, I noticed a few minor bugs, and came up with some suggestions while playing:

1: Pink puddles don't inflict lust buildup unless you press the action button while over them.

2: Increasing the XP drops for enemies after you reach a certain point, or decreasing the XP needed to reach certain levels. Recommended/"QuickLVL" level for the flesh zone is 6, but getting to level 6 is unreasonable since enemies don't drop enough XP

3: Parasite enemies are difficult to see against the terrain while moving (Which isn't a bad thing. It just may not be intentional).

I hope these can help you! Again, I really love the way the game's going.

(+2)

thx, i have no idea what im doing.
rip puddles, will fix.
youre not supposed to level fast if at all, enemies will be more or less the same statwise with the gimick of the zone being the issue to deal with rather than being able to level up and stat stick your way out. but some people need a little extra oomph if they cant figure it out so it makes the game a little easier for them.
they were near invisible before, might tweak again but seems noticeable enough to me atm.

Ok. That makes sense.

Something to remember is that as the game developer, you know where all the hazards will be before playing.

(+1)

if i dont forget where they are maybe, but yeah game knowledge does skew testing a lot 

When you lose to the starfish does it still just sends you back to campfire and says "Placeholder"?

i havent figured out what i really want to do with the map yet so yes, a loss results in being sent back to the camp 

K

Now we just gotta know... can they "Impregnate" you I wonder? All holes stuffed kinda action 

(+2)

canonically? sure, gotta make more somehow. gameplay wise? im not really into pregnant/big belly type content

(+1)

Darn. However, you're the boss, we'll support ya!

(+1)

Been waiting long enough, keep up the good work.

Thanks to the author for the update.