Rena game 0.06.7 Bugfixes/ minor filler content


Not much to see, just a couple new scenes involving the flesh pet and the kuro pet. i wont make any promises but im hoping to have a bigger content update out by the end of the year.

ALSO heres a WEEK LONG link to my discord: https://discord.gg/hmEhEqXj
EDIT; the link has been changed out and refuses to work, but apparently copy pasting it does work? try that if clicking it doesnt work.
i dont like jut leaving a constantly open link, sorry.

Added a plugin that should prevent all out of combat regeneration .might have to take another look at regen effects if it seems too harsh after this but i never intended regen effects to work outside of battle, i only just recently found a way to stop it.

Added plugin that allows line of sight blocking for potential stealth shenanigans

Bugfixes and changes:

      EDIT: .73, extra bit of content.
Added 4 new scenes, all have something to do with the rena village.

put a little sparkle on the wall butthole to make it MORE obvious.

changed some weird door collissions.

possibly fixed the flesh zone loss resulting in the battle sprite remaining on screen.

possibly fixed an issue with the vines in the kuro zone not allowing you to access the way back up out of the pit.

added text when beating slime boss to show the gallery is open.

made gallery easy to spot before you unlock it.

kuro pet maze scene now requires the shiny rena be present already.

added some stupid little interactions.

fixed being able to give momma rena items you dont have/ weird dialogue structure.

added tweedle dee and tweedle dun interactions after beating the kuro zone.

wrote out a smol bit of stuff for the little red rena waking up.

touched up some skill descriptions.

revised weapon specific skills to be less MP hungry as i feel it necessitates the use of the mp ring, they now primarily require TP but still require some mp.

gave all weapon skills animations because nobody told me they didnt have any.

trying out 2 new pluggins to help with new skills for weapons, yep battle engine core and yep buffs states core, if things break i might have to revert. also added yanfly engine_core.

few new status icons.

a few gallery scenes should have had the option to either play the scene or view the images for the scene, now they do.


       EDIT: .72  

        fixed momma renas door not being a door

        EDIT: .71

        Fixed the gallery exit airlocking you.

        fixed some collision issues.

        potentially fixed an issue with kuro zone entry fight not removing the battle image after battle has ended.

        added an item to allow you to remove the main rena battle image at any time outside of combat.

gallery fights should all now have their own inconsequential loss scenes and not actually game over you.

fixed potential scene issues with flesh boss loss.

slight edits to digivice explanation and the slime pets acquisition to make things more clear.

changed some pet introduction behind the scenes to have pass through and run in parallel to hopefully stop softlocking upon seeing multiple scenes at once, we will see if it works.

the slime wall encounters were a guaranteed fight if you stepped on a tile near a slimed wall, they are now closer to a 12% chance of a fight.

made all the flesh pet events incorporeal to prevent body blocking and potential softlocks.

fixed collision with the supposed to be non-traversable pits in the kuro zone.

possibly fixed being able to get a second slime pet after using the skip crystal by re-initiating the series of events.

changed where you get the kuro medal 3, instead of talking to the kuro pet in your digivice you now get the medal at the end of the dialogue with the rena after winning, should complicate things less.

updated the pet bugfix tool to possibly actually fix any bugs instead of restricting you from using pets at all.

changed some tile in flesh zone to make it a little less confusing.

expanded starting point a bit, might use the extra space eventually.

changed the hud windows a bit cause i figured it was finally time to update that.

making changes to the structure of the digivice, will probably change more later.

Added a 100% resistance to basic kuro status infection attempts if youre infected by the cube, mimic, or boss infection statuses to possibly fix issues with conflicting statuses.

the flesh zone meditate skill as well as a couple others were available outside of combat, now its not.


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Comments

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(1 edit)

where and/or how do you interact with the two rena's after you beat the shiny rena? I looked everywhere but can't find them

starting map

(1 edit)

I check but they weren't there is this before or after you recruit them

because the way it was worded made me think that it was after you the boss in the main dungeon not the first encounter.

they should be by the tents after thge boss fight

found them thanks

Amazing stuff!

thank

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Link to the discord doesnt work

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changed

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Nice update.
But the link still won't work if you click on it, only if you copy and paste it.

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The reason the link works on copy/paste but not on click is that the link's URL property was not changed to match the new text assigned to the link.

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jank