Renamon VS Creatures V0.07.0 Jungly-weapon update
EDIT 0.7.0.5: fixing some lag
more collision issues fixed.
There were some reports of lag upon battles ending, i THINK ive tracked it down to an issue between the custom xp tracking for weapons and YEP_victoryaftermath pluggins, think its fixed, if not then it seems shifting the window around might work as a bandaid fix.
gallery losses against the SNAKE would result in a black screen, i put a bulb on it.
Added a party removal check when you walk the shortcut from the town to the logging site, as much as pink and bubbly would love some of the jungle critters it is not her time.
revised the kuro zone crystals blocking your way to the boss so you have to get rid of them yourself to make it less weird if you manage to get the medals and they are just gone.
EDIT 0.7.0.4: every time i think i can go a day without having to update for a major issue im wrong.
apparently rpgmaker is yet again A PILE OF STEAMING SHIT. even though the "Attempt struggle" commands were set to a 20% success rate rpgmaker doesnt give a fuck and runs the event i tied to the skill REGARDLESS. so i fixed it.
revised smoochalatas skills cause one recovered your mp.
Lowered kuro rena boss' specific status skill cost to use more often, many have been saying its difficult to see the last stages of her status chain.
Buffed kuro rena boss mp from 100 to 30.
More collision fixed.
EDIT 0.7.0.3: i added some shit that blocked shit, oops.
losing to flesh midboss rena in the gallery made the screen purple, now it dont.
fixed the critter removal things blocking paths.
fixed a number of collision issues.
fixed the gallery jungle loss scene being skewed.
EDIT 0.7.0.2: Looks like bug reports are slowing down so patches probably will too unless somethings FUCKED.
the afflictions armor type is now locked as it should have been, no more removing the slime armor for free, it gives EVEN BETTER hugs now.
Added slime removal to entrance of jungle area, probably dont want double stat decreases now do you.
the pond in the slime loss room was not washing off the attached slime, should now.
the voluntary loss to slimed momma rena resulted in a black screen, it might be fixed but if its not the pictures debug item has been upgraded so that might work to fix it in the meantime.
momma renas slime bean bag will no longer narnia when interacted with from a certain angle.
Added small warning about leaving slime zone before you get to the midcamp for the 2 zones.
Touched up the digivice explanations a bit.
in addition to the pickup text, added text when entering the digivice to make it clearer that you need to go talk to a guy about upgrading the thing.
also a little file that hopefully people will see stating old saves dont work and your bug reports mean nothing if youre using an old save because its 95% of the time just corrupted data.
EDIT 0.7.0.1:
amended some skills mismatched descriptions.
struggle timer for slimes broken cause srd plugin auto stops it, fixed and shortened the timer but you gain time when succeeding to up the suspense.
struggle timer for slimes broken cause srd plugin auto stops it, fixed and shortened the timer but you gain time when succeeding to up the suspense.
Added a text option on the little tutorial screen thingie in the digivice that will give you a popup showing your weapon exp and levels.
slime boss will no longer become a beautiful snake rena maiden upon being spooked from behind.
the empty rooms are no longer the doorway to a padded room experience.
WE GOT NEW SHIT!
Im HIGHLY expecting them to be massively broken but we have weapon specific Leveling now! Weapon proficiencies i guess.
Each weapon now has 3 active and 2 passive skills, ive held off on rebalancing things too hard because im not too sure how they will effect things but it should be fine as long as it all works.
Theres probably some skill related jank that slipped by my very talented and appreciated test monkeys, so expect broken shit.
Also, JUNGLE. We got a new zone to explore, not entirely finished but the other half of it is to be done at a later date. feels kinda short to me but a lot more of the time for this stuff went into the mechanics instead of images.
MAJOR: ive run into an issue that no longer allows me to use the automatic exclusion of unused files so ive had to manually delete things i would never use, but im opting to keep things i might use for my own convenience, this may change later but for now the game size has increased quite a bit because of this bloating. there MIGHT be things that were essential and could cause problems but the game works for me so well see how long that lasts.
a LOT has changed to the TP economy (shown below) and i will probably be balancing out TP gain as we go, so feedback is appreciated.
Changes and balancing:
A bunch of shit i probably dont remember.
flag deployed.
nerfed spellbook mana regen from 5% to 2% in prep for the blood magic effect, may opt to get rid of the regen in favor of a skill to recover mp instead.
nerfed spellbook skill magic missile scaling a little to account fro the damage increase from blood magic mode.
nerfed base crit chance for MC rena from 5% to 4%, i feel it will make weapon proficiency effects that improve crit chance more impactful and to account for the new equipment increasing crit chance.
nerfed stinger from 3x your atk to 2.8x, raised tp cost from 5 to 8.
nerfed the dagger lvl 1 skill to be a 50% chance to give an extra turn instead of a guarantee.
MP/Better MP pots changed to recover 10+ 10%/ 25+ 15%, recovering more than a whole ass mp bar at low lvls is pretty op.
nerfed diamond storm scaling from 2.1 to 1.5.
further reduced diamond storm scaling now with a damage floor, removed crits.
increased both atk/mat of flesh zone basic mobs by 1, place is a wee bit easy.
nerfed mp rings mp regen from 5% at base to 2%, and augmented regen from 7% to 4% because you could actually just spam some moves and still gain mp, might have to nerf it more.
rebalanced a number of zone specific moves that use TP to account for the heavier TP cost of the new class skills, might require cost increases.
Slime zones struggle skill TP has increased to 75 from 50, BUT you now have a lower chance skill to struggle out at 20% chance costing 15TP as well.
fleshy sack mp gain nerfed from 15% +5 to 8% +8.
to account for more agility scaling abilities base swift ring agility nerfed from 10 to 5, augmented swift rings from 17 to 8 save for the flesh swift ring which went from 21(?) to 11.
flesh zone rena boio felt a bit weak so i bulked him up with +2 stats across the board, but still left him a little weak as theres supposed to be a second half to the zone eventually.
power paw scaling changed from 2.8 to 2.3 and lowered mp cost by 2 cause it was effectively another basic attack at 2.0.
Decreased Wait TP gain from 10 to 9 and increased attack TP gain from 3 to 4. Wait now also gives 2 MP.
Fixes:
A bunch of shit i probably dont remember.
fixed momma rena locking her door when you visit her room, she just wanted to spend more time with you.
disabled alternate menus screen pluggin due to conflictions.
fixed shiny rena boss victory sending you into the void.
fixed ALL the doors locking.
shiny rena no longer allows you to step on her in her room, much to her dismay.
added effect and text to pumpkins make it clearer as to wht to do for the sleep scenes.
revised all current battle events for every battle to be more streamlined and run a single common event each that is easily modified instead of having to change an ever expanding list of battles every time i add or change shit.
cleaned up the flesh zones horny status bars HORRID organization because using 20% of my allotted image space for a single effect makes me want to bonk past me for taking up precious hud space, it SHOULDNT have bugs but you know me.
Changed the per turn bleed effect from the status, now plays an animation with the sound.
shiny mp ring was giving the base 5% mp regen instead of upgraded 7%, rectified.
the crafting of better MP pots was consuming slime balls instead of flesh sacks, fixed it.
Fixed the gallery slime boss getting mad and ditching you when you beat him.
MAYBE fixed a bug when surrendering to the gallery momma rena fight, iono they didnt explain the bug well.
the slime boss will no longer infinitely respawn, its undying love for rena has been doused.
Added an item that will be dropped by bosses, will increase the base healing of the (not)estus uses by 1hp and can be bought at a shop for a high price.
Better hp pot was healing for the same value as the regular version, it will try harder from now on.
the emergency restore was apparently useless until you saved your game, should be fine now.
the latex crafting menus didnt show you their equipment stat windows, they do now.
gallery slime fights will no longer take you to the slime caves upon a loss.
skip crystal now properly unlocks the inn door scene when skipping kuro zone.
dream scene for the male rena in gallery was borked, there will no longer be space mommy on screen instead of robotical cutie muscle boy.
a few effects were not triggering when beating the slime zone boss provided you were undefeated in the zone, good job sport but you will be missing out no longer.
Some armors had incorrect values, adjusted appropriately.
Files
Get Renamon VS creatures
Renamon VS creatures
A Renamon dealing with Monsters and the like.
Status | Prototype |
Author | TrapKnight |
Genre | Role Playing |
Tags | Adult, Furry, kinky, Porn, RPG Maker, Short, Top-Down |
More posts
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- V0.05.2(.2 edit)Oct 06, 2022
- V0.05.1Sep 09, 2022
Comments
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Love the addition of the jungle area a lot <3
ty ty
Hello,
Thank you for the update
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Notes and Findings:
UI has been fixed in Kuro area for team members
UI has issue in Slime Boss fight - When corrupted by slime and casting "Slimy Regen", icons become very small
MP steal makes mage build more viable
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Digi Area:
Kuro Rena room:
Couch has no collision
Right side of Computer table has no collision
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'Momma' Rena has two blank dialog options
Cannot interact with Crafting "Tables" nor any other object in Digi area
Pets missing
Wasn't there another Rena somewhere in here?
Can't seem to find the archive/Gallery in here, even after going back to fight the boss slime for 'chip'
'Failsafe' door missing, possible to be slimed and Kuro'd at the same time
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Rena village:
No one in the bar can be spoken to, aside from barkeep
In the Bar, the tile in bottom right corner, beside yellow Rena to their right, cannot be traversed
Touched the pumpkins - "You are feeling tired, sleep in digivice" - Bed is not interactable, nor has collision
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Camp between Flesh and Jungle:
Comeplety Stuck at 'Flesh' camp
Both 'Stars' at the North and West are not traversable
Cannot enter Flesh area nor Jungle area due to 'Stars' blocking the corridor
Shadow on the North wall at 'Flesh' camp is not traversable
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Battle:
"Passives" command in battle is empty
Missing skills from previous build, Diamond Storm missing
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Nitpicks:
Digi area has alot of empty space/is oversized, recommend cutting down on the space
Back of fridge in Digi Kitchen cannot be traversed
Kuro Village - Bar door sucks you in just by passing by it
Words for "Slimy Regen" overlaps with the MP cost
half of these issues sound like you might be using an old save, its always broken and i say in a bunch of places not to, and a good chunk of the other half were fixed in more recent patches so i dont think youre on .7.0.4.
it also sounds like you didnt talk to the shopkeep after getting the digivice which does tell you to go see him for the upgrades
wooh! new update! I have something to do for the night now, always love to see more content for this! now if you would excuse me, I'm going to go and see what you cooked with my own eyes
yee
Toy cant wait to try it out! Also is there any plans to add Lovense support by chance? (The more your grappled/covered the higher percent)
Also thoughts on things like living petrification/encasement (Like Resin/Rubber statue type things)
i wouldnt know how to make sextoy support if i wanted to and it sounds like itd be a pain to program in so very unlikely, and while im not super interested in statues and petrification and all that i did at one point think about a scene of it here or there, might be an addition some day
ALSO ALSO this link is good for a week
i guess i can pop out a link to the discord for curious people from the rena game https://discord.gg/FPGXknhA
for my lifetime i no longer expect vampire lust to come out-Now I place all my hopes in you
lol ty ty
Updates for one of my favorite games on itch.io? Ayo? Real and poggers???
Let's see what sort of tasty goodies we've got to explore...
yuhhh
As a question, did you ever fix the bug with the slime corrupted renamon fight where you give in? It gives a scene where it implies you go to greet intruders and it makes sounds like a new battle will start (implying you are a slime corrupted rena) but it doesn't really... go anywhere. It softlocked at this point and I'm unsure if it was meant to go to a game over or let you keep playing.
if its not in the patch notes i probably didnt know about it so its probably not fixed
how do you get to the new zone?
the little halfway point connected to the flesh zone
Holy moly, this was a sucker punch of an update in the best of ways. Cant wait to have a chance to try it out!
yeee