V0.05.6- 1 bugfix.Smol content update, flesh zone midboss sliding on into your mind


EDIT: wow no softlocks day 1? thats a first

Fixed an issue with the screen changing color due to an attack with the flesh mid boss
Reduced Absorb skill damage from 3x magic attack to 2.5x
potentially fixed issue with the first sighting of the flesh pet allowing you to move during its actions and fuck with its pathing
Potentially fixed an issue with the green slimes events activating out of order
Potentially fixed an issue causing skills in the flesh midboss fight to not work/not show up/ break the battle portraits/ kill my sanity

OK we have another smol content update, this one adding the midboss to the flesh zone so i can finally be rid of that horrid modular mechanic i used for the mobs in that zone, jfc that was so annoying to get working right -w-;;

Enjoy the new rena, he might have a little something extra for you if he uses a particular skill while youre high lust =w=


POTENTIALLY fixed the issue with rend code not removing the rena image by brute forcing the skill to play out manually, it will no longer have damage numbers pop up because of this. its either going to work fine or be completely broken.

Fixed some discoloration on one of the rena images.

operation expand-a-dong successful.

Added possible refight for slimed rena.

Changed base critical damage modifier from 300% damage to 200%

made a proper loss area for the flesh zone.

Flesh loss scene done, its not lewd but its got two minor parts that appear at random and im hoping are at least entertaining.
well i guess its a little lewd but thats not the focus.

Removed the base regen for the HP ring.

Reduced HP regen for slime augmented armors/rings from 1% to 0.8% 
regen feeling like an end all to all your combat needs.

Precise slash bleed nerfed by 5 damage, might revert if it feels too low.

Potentially fixed an issue with the beginning of the flesh pet quest running the moment you enter the area.

Fervent flame now factors in enemy magic defense so it should do less damage.

Possibly an issue with you not having access to the lust skillset and having skills you shouldnt in the flesh midboss fight.

Let me know if the damage values for boss things feels too off, i tried to play with and without slime upgraded shit and it didnt really feel like there was a great balance so i fucked with some shit and it might feel bad.

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Comments

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(1 edit) (+1)

Thanks for the update. The flesh zone is looking better and better.

I have encountered a soft lock, however. Whenever I try to leave the slime pet back in the digivice it plays that long running around animation again and the game stops responding. Can't move, interact or open the menu.

Also, if you remove the flesh creatures using Struggle from the menu outside a battle, you sprite won't update and you still can't use the teleporter until you enter another battle.


@Edit: I just found the pet reset button in the digivice, so I managed to remove the green slime.

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well youre not supposed to be able to remove the creatures outside of battle or the critter butthole wall so ill fix that 

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i wonder if the size of the flesh zone could be the reason for no day one reports, the thing is huge after all. as for the boss not harmfull but a small oddity seems if you somehow deal enough damage to them in phase 2 before the cover effect kicks in they stay alive with 0 hp. as for how i was able to do this... sorry it was sheer luck. got a question what will we be doing with the rescured rena after the fight? i dont think this system could do partymembers well... at least not in the standard format people are used to anyway.

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its meant to be kept alive until phase 3, the boss is unkillable until then specifically in case something like that happens.
and uhhhh iono. 
definitely not basic party members, no. MAYBE you can bring them into specific places or they try to help sometimes or i make a town for them to do stuff, perhaps some secret events with some hidden items or a relationship thing, or pretty much nothing. 
its up in the air 

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would be neat to bring them along as an assist of somesort... maybe they could count as a buff that does a random action from a set list? or a striker/summon? i've actually seen that last one done rather interestingly in annother game called slave girls rising where a temp party member would drop in and do an action then drop out during one segment of the game. either way even if its just a town or nothing it can still add to the story in the form of potental plot points. looking forward to how this shapes out trap.

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ye thx

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Great, you updated the game. Thank you for your update.