V0.04.3 Balance update


YET ANOTHER EDIT: A last few fixes, i havent heard of any other issues so im hoping im caught up on bugfixes :D
Slime versions of magic weapons now keep their given skill.
Book regen buffed from 2% to 5% to make it actually do something.
Fixed being given another emergency restore when you refill it when its not empty.
Added a scene for losing to the regular slimes which is also used for the wall loss because like everyone and their grandma was asking about it.
Dont say i never did anything for you guys ok =w=

EDIT EDIT because another game breaking issue arose:
Added some dumb thing that might change at some point
Fixed an issue with the stairs leading back up from the loss room getting you stuck in the room above. i dont know why this suddenly became an issue, i didnt touch the stairs.
Fixed "estus" charges being infinite if you never use a campfire 

EDIT: 
Had to make a quick fix because i guess the program cant tell that 0.5 and  .5 are the same  so NONE of the healing items worked :D

As much as id like to make health a finite resource it seems i just cant figure that out properly without making a potentially infinite death spiral. so were going to have "bonfires" and "estus" now. hopefully that should fix some issues with hp that people have had.
The rena now has a sprite, which i had help making by my friend the millybunmilly.

This is not all the balancing, it will be a while before the game gets to the point where its anywhere near balanced but i hope this is a bit better.

Added reusable recovery item.
Added heal at campfire.
mixed up some stats and damage calculations overall.
Mobs may now drop more materials.
mobs drop a wee bit more gold across the board.
fixed some bugs.

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